

- Command and conquer tiberium alliances upgrade#
- Command and conquer tiberium alliances plus#
- Command and conquer tiberium alliances series#
Bases need to be upgraded regularly, resources want to be collected, and maybe someone else decided to raze the base entirely while it owner was offline. Naturally, it is not possible to simply set up a base, expand it, leave the game, and come back a month later to see it filled with piles of resources. True to freemium game design, individual upgrades to almost nothing, but combined they add up eventually. Speaking of which: all buildings and units can be upgrades, with upgrades being small and incremental.
Command and conquer tiberium alliances upgrade#
Everything in Tiberium Alliances is timed, and even players with plenty of resources will soon or later be told that they have to wait another 9:42 minutes before they can upgrade their construction yard. However, at the end of the day, players will spend one resource more than any other: time. The list of resources continues with command points, which are gained over time and spent on attacking mutant outposts and the bases of other players. Both resources need to be harvested with Tiberium harvesters.

For some reason, these blue crystals are apparently not the previously established blue Tiberium – a more valuable variant of green Tiberium – but just crystals that happen to be blue. These need power as well as Tiberium and blue crystals. To build and train troops, production facilities are required. In order to take over the Forgotten Fortress, an army needs to be assembled. Tiberium Alliances is ultimately a FarmVille-style timewaster. Of course things are not quite as simple. The gameplay loop is simple: players build up their army and base, attack mutant outposts, and, after forming the titular alliances, take over the mutant fortress together. Once in the game, they are provided with a base and some starting resources. The rest of the map is divided into various cake slices new players can chose from. This backstory, which is not elaborated on anywhere in the game, sets up the world of Tiberium Alliances: all servers feature a flat world with the Forgotten Fortress, a well-defended mutant stronghold, in the center. After their retreat into zones now known as the Forgotten Lands, the mutants acquired the Tacitus, and alien data matrix, under the leadership of a mutant named Athos.
Command and conquer tiberium alliances plus#
On the plus side, their mutations permitted them to survive in areas otherwise rendered uninhabitable by the ever-spreading Tiberium. Usually lethal, The Forgotten were instead mutated and became social outcasts. Its main antagonists are The Forgotten, humans who survived the exposure to Tiberium, the crystalline substance that is the basis for all conflicts in the Tiberium Series. Tiberium Alliances is set between Command & Conquer 3: Tiberium Wars and Command & Conquer 4: Tiberian Twilight. The latter consists primarily of former Phenomic staff, whereas Easy Studios started out as a division of DICE. After EA Phenomic was disbanded, Easy Studios took over the development of Tiberium Alliances before it was handed to Envision Entertainment. That said, Lord of Ultima turned out to be popular enough to receive a kickstarted spiritual successor with Crown of the Gods after the former’s servers were shut down, which speaks for EA Phenomic. EA Phenomic had previously worked on Lord of Ultima, also a browser MMO spin-off of a franchise acquired by EA and not handled to everyone’s liking. Tasked with the development of Tiberium Alliances was EA Phenomic, a German studio known as Phenomic Game Development until their purchase by Electronic Arts in 2006. The installment in the series, Command & Conquer: Tiberium Alliances, strayed even further from the roots of the franchise, but had the distinct advantage of being a free-to-play browser MMO instead of being not only a main installment, but the concussion to the entire Tiberium series.
Command and conquer tiberium alliances series#
The release of Command & Conquer 4: Tiberian Twilight caused a lot of resentment among long-term fans of the series due its departure from established game mechanics and lackluster plot.
